Cyber Cop

Personal Postmortem

What I Learned…


Text Here: haven't fully written my personal post mortem yet :(

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Game Screenshots

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Pickups In-Game

Feel free to contact me at maxwelltabin@gmail.com

I worked closely with both the design and programming teams to develop six unique pickups for the game: speed trap, speed boost, vision block, shield, oil spill, and tractor beam. Through regular collaboration and iteration, we ensured each pickup was well-balanced, intuitive to use, and aligned with the game's mechanics and pacing. My role involved coordinating between teams to refine functionality, visual clarity, and gameplay impact, helping to bring these features from concept to fully integrated gameplay elements.

Alpha Milestone

Presentation Deck

Throughout development, I assisted in creating all of our game development milestone pitch decks, using my marketing background to craft visually cohesive and engaging presentations that aligned with our game’s aesthetic. By applying design principles and brand consistency, I ensured each deck not only communicated our progress clearly but also visually reflected the tone and style of the game. This helped our milestone presentations feel professional, polished, and creatively unified with the project’s overall vision.



I collaborated closely with Ian Rodriguez, the lead level designer, and the entire level design team to create six unique and engaging tracks for HardDriverz. We kept our ideas and iterations organized using Miro boards, which helped us streamline track concepts, feedback, and layout adjustments in one central place.


Throughout development, the team held regular in-house QA test sessions to gather feedback, spot issues early, and refine gameplay flow and challenge. This process allowed us to rapidly iterate and ensure each track offered a distinct and polished racing experience.

  • Set development roadmap and led 20 designers to complete 7 milestones.

  • Maintained consistent communication with the level design lead to align development priorities, resolve blockers, and ensure milestones met studio goals.

  • Collaborated closely with fellow producers to synchronize cross-discipline workflows, balance team workloads, and adapt plans to shifting development needs.

As Producer, my responsibilities included

Game Trailer

Producer

January 2022 - May 2022

Made in Unity

Team of 6

HardDriverz is a 3D futuristic arcade racing game for PC where players compete against AI in a fictional racing league to determine the ultimate champion. Customize your character and kart to race through fun, twisty, gravity-defying tracks while using power-ups to gain an edge over your opponents. Race through six fast-paced tracks in the fight for the championship title! Play for FREE on Steam!

Game Projects

Creative Work